"Enshittification" in non-essential industries is enabled by consumers. There are important exceptions such as the gaming industry's penchant for everything gambling-related, which should be, and is, addressed by regulation in many countries. But the narrative always focuses on the greed of companies, rather than their enabling consumers. Video games are art and entertainment products. They aren't something that production at scale provides an inherently superior experience compared to smaller organizations. Big companies have no means to coerce consumers into purchases the way that essential industries do. The compensation structure in these companies is very top-heavy. Developers have limited working protections. Mechanics are virtually free from IP protection--competitors can and do spring up all the time. And there is virtually no switching cost to video games, in the case that one company does something particularly questionable. Consumers have looked at this and broadly decided they are satisfied and don't care to exercise these advantages.
I would prefer a world where we retained server browsers, daily login rewards were unthinkable, and Duolingo never took off. But no individual just gets to decide these things. "Vote with your wallet"--the necessary consequence is that lots of others are as well, and not necessarily in the direction you would like.